Serious Games et rééducation
نویسندگان
چکیده
منابع مشابه
Serious Games et SMA - Application à un supermarché virtuel
In this paper, we claim that immersive 3d Serious Games (SG) represent an interesting testbed for multi-agent systems to prove their ability to model compelling and user-enticing simulations. We explore the different challenges arising from the use of an interaction-oriented methodology such as IODA for modelling a realistic population of autonomous virtual characters able to behave and interac...
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This special issue highlights some of the best of emerging research in using video games for serious purposes. Although “serious games” is a new term, such games have been around for many years in the form of training simulators for vehicle control, such as flight simulators, and other types of simulation technologies. Through game constructs, we can simulate realistic situations to provide val...
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In this paper, the authors explore the possible contribution of serious games for advanced academic and/or professional learning in particular to support the decision-making and 1
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This paper addresses the integration of training content into serious games. Many possibilities exist for how to approach this process, but there are also many opportunities and consequences afforded by these various approaches. Prior literature in the field gives us some sense about how to approach them, but much of this literature is based on theory in instructional systems or game design sep...
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ژورنال
عنوان ژورنال: Annals of Physical and Rehabilitation Medicine
سال: 2014
ISSN: 1877-0657
DOI: 10.1016/j.rehab.2014.03.298